Projects I've worked on:
Contact
Hi, my name is
Nick Chilvers
I make games! Specialising in Core Tech and Custom Engines
with a bit of graphics on the side.
Resume available upon request
Projects I've worked on:
C++
Performace
Optimization
Graphics
PC
PS5
PS5 Pro
Hogwarts Legacy
Updating for the latest PS5 Pro console and PC improvements
C++
Performace
Optimization
PC
Xbox
PS5
Still Wakes The Deep
Performance and optimization work across all platforms
C++
Graphics
Vulkan
DX12
Stadia
Control (Stadia)
Ported the DX12 Renderer to Vulkan for Google Stadia
C++
Graphics
Vulkan
DX11
Stadia
Mafia 3 Definitive Edition (Stadia)
Ported the DX11 Renderer to Vulkan for Google Stadia
C++
Tools
PC
Terry (Total War)
Worked with the Tools team at Creative Assembly on the Terry level editor
C++
Gameplay
PC
Project Condor
Remedy Game's new multiplayer spin-off game of Control, codenamed project Condor.
C++
PC
Mafia Definitive Edition
Various Gameplay and Engine tasks
C
Vulkan
PC
Knockout City
Helped out during early production, working in the proprietary Viper Engine.
C
Vulkan
PC
Mario Cart Live
Helped out during early production, working in the proprietary Viper Engine.
Unity
C#
PC
Galactic Defence
Created for the Search For a Star 2017 Code competition.
Unity
C#
IOS
Android
Pocket Galaxy
Pocket Galaxy is an incremental clicker game that was developed at Canalside Studios during my placement year.
C++
OpenGL
GLSL
Custom Game Engine
A custom engine designed to learn and implement various graphics features
Get in Touch
My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!
Mail me